Dyslexia occurs when the brain does not properly recognize and process
certain symbols. It affects the reading ability in as many as 1 in 5
school-aged children. There is no drug that can be given to a child to
cure or prevent this developmental disability. And, there is no gene or
brain manipulation that will treat it either. However, Arthur W.
Staats, PhD, author and "time-out" inventor, indicates what can be done
to help ensure a child does NOT become dyslexic. Staats' findings are
shared in his new book, THE MARVELOUS LEARNING ANIMAL (Prometheus
Books). Read on for tips from Dr. Staats.
--
During infancy, generate first language development. Continue to
develop the language development of the child by constantly naming the
activities and experiences that are being experienced.
-- Create a
relationship of doing things together. During the toddler years, play
and do other activities together. Engage your child's help in simple
things such as assisting you with simple chores.
-- When the
child has developed good language for a two or three year old, introduce
what Staats calls the "Reading Game." Directions outlined below.
READING GAME: A Preventative Measure to Dyslexia
Here's
how to play Staats' reading game with your toddler or preschooler in an
effort to help promote learning experiences that may help prevent
dyslexia.
1) Make 10 five by eight cards with pictures of a
common object on each, like a spoon, a car, a dog, and chair-perhaps cut
from magazines.
2) Then one evening after dinner, but before
dessert, sit down with the child and one by one show each of the
pictures asking "Can you tell me what this is? Compliment the child in
each by saying "Very good," or some such.
3) After going through
the cards go have dessert, or tell the child than now you can do
something he or she wants to do, like play with a toy, in other words
present a reward.
4) Do this again another night.
5) On
the third night mix a card with a capital letter A printed on it into
the ten cards. When this card comes up say "This is the letter A. Can
you say A?" After the child says "A" compliment her or him "Saying
that's really good, you read the letter." The child can be shown the
letter in a magazine, book, or newspaper. Dessert or some reward. Do
this until the child says the letter without prompting, but always be
ready to give the answer if there is any hesitancy.
6) The next
time this is done present the pictures including the letter B (not A)
and immediately say "This is the letter B, can you say B." Do the same
until the child knows B well. Then the next night go back to A alone,
and tell the child "This is the letter A again, can you say A? On
succeeding nights give training on the two letters separately until the
child knows them both well. Then have them both in the pack of cards.
Prompt the child on each letter so there are no errors, until the child
knows them well. Then other letters can be introduced, on at a time,
with the same caution. Preventing errors is essential. Never try to
speed the learning.
Additional Reading Game Tips
-- Keep the training to short periods.
-- Always use compliments.
-- Have a reward after each session.
Staats
says, "Knowing the alphabet when a child enters school is the best
predictor of whether or not the child will learn to read."
ABOUT THE AUTHOR
Arthur
W. Staats (Honolulu, HI) is professor emeritus in the Department of
Psychology at the University of Hawaii at Manoa. He is internationally
known as an innovator and is the inventor of time-out for use with
children and the token-reward system (token economy). In 2006, Child
magazine recognized him as one of "20 People Who Changed Childhood." He
is the author of six books, more than fifty chapters, and over eighty
journal articles, among other publications.
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