“Our
mission at Khan Academy is a free, world-class education for anyone,
anywhere,” said Sal Khan, Founder and CEO of the not-for-profit Khan
Academy. “Sparking student interest in math and other academic fields is
a key part of that, and
we’re delighted to collaborate with Pixar to achieve this goal. Pixar
in a Box gives students a new way to engage with key academic concepts
and see how creative these concepts can be.”
"Learning
makes us beginners again,” said Ed Catmull, President of Pixar and Walt
Disney Animation Studios. “In my experience, creativity involves
missteps and
imperfections, which is one more reason it is important for every one
of us to keep learning - in order to remain flexible and keep our brains
nimble. By working with Khan Academy on Pixar in a Box, we hope to
encourage the excitement of learning and creative
thinking for middle and high school students and to provide the tools
to do it.”
“For
years, we’ve heard from teachers at every grade level interested in
creating animation-based curricula,” said Elyse Klaidman, Director,
Pixar University and Archives. “We’ve wanted to provide free online
resources for them, and Pixar
in a Box makes that dream a reality. We hope that it not only gives
students a behind-the-scenes look at how our movies are made but also
gets them excited about STEAM (science, technology, engineering, arts,
and mathematics) concepts.”
Khan
and Catmull officially unveiled Pixar in a Box at a special event
yesterday evening on the Pixar campus in Emeryville, CA. After an
introduction from Klaidman, local educators learned the story behind the
project and then received a
live demonstration of Pixar in a Box from two of its creators - Brit
Cruise, Content Producer at Khan Academy, and Tony DeRose, Senior
Scientist and Research Group Lead at Pixar. The evening concluded with a
question-and-answer session moderated by Klaidman.
“Many
students start to lose interest in academics in middle and high school,
partly because they don’t see how academic concepts relate to things
they care about,” said DeRose. “Pixar in a Box aims to address this
disconnect by showing how
Pixar filmmakers use these concepts for creative benefit in their
everyday work.”
Starting today, students can access Pixar in a Box and learn:
·
How combinatorics are used to create crowds, like the swarm of robots in WALLŸE.
·
How parabolas are used to model environments, like the forest in Brave.
·
How weighted averages are used to create characters, like Buzz Lightyear and Woody.
·
How linear and cubic interpolation are used to animate characters.
·
How trigonometry is used to create the worlds in which Pixar stories take place.
·
How simultaneous equations are used to paint all of Pixar’s images.
“These
lessons are the first phase of the project,” said Cruise. “While the
first year focuses on math, future Pixar in a Box lessons will explore
science, computer science, arts, and humanities.”
All
Pixar in a Box resources are available free of charge at
PixarInABox.org. The site will be updated as additional lessons become
available.
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