According to recent studies, one of the biggest strengths of augmented reality (AR) and virtual reality (VR) is their ability to give students real world immersive experiences that could make learning both more memorable and more meaningful. But can virtual reality improve a dyslexic child’s reading experience?
Based on case studies from numerous users and extensive classroom sessions both instructing children and observing their experiences of learning through VR, the principals of the Lyfta digital platform have concluded that education content presented in a Virtual Reality format is more intuitive and memorable for learners.
In a new interview with C.M. Rubin, Founder of CMRubinWorld, Educators Serdar Ferit and Katri Meriläinen report that teachers found “children are able to construct factual connections above their normal level when learning about phenomena in a contextualised environment.” Lyfta is conducting academic research in collaboration with two Finnish universities to understand the full potential of VR for dyslexic children. “The preliminary results show that a purposefully designed VR environment can significantly improve dyslexic children’s reading experience.”
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Lyfta is a subscription based digital platform where teachers and pupils can access immersive storyworlds and curriculum-based lesson and assembly plans. Lyfta’s theme-based learning experiences are used to teach Literacy, PSHE, Global Citizenship and Art, as well as fostering values and skills such as empathy, self-direction and critical thinking.
CMRubinWorld’s award-winning series, The Global Search for Education, brings together distinguished thought leaders in education and innovation from around the world to explore the key learning issues faced by most nations. The series has become a highly visible platform for global discourse on 21st century learning, offering a diverse range of innovative ideas which are presented by the series founder, C. M. Rubin, together with the world’s leading thinkers.
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