Most
parents are prepared to talk with their children about sex, drugs and
alcohol, but teen dating violence is rarely on a parent’s list of
necessary sit-down conversations. It turns out that one in three
14-year-olds has experienced physical, sexual or psychological emotional
violence within a dating relationship, rising to 44 percent by the time
American young people graduate from college. In an effort to educate
and prevent teen dating violence, the non-profit Jennifer Ann’s Group
has launched an international video game design contest.
“I
knew to talk with Jen about alcohol, drugs, sex and all those other
parenting talks, but I never knew I had to teach her about dating
violence,” said Drew Crecente. “I did not realize that it was such a
pervasive issue at such a young age.”
After
Crecente’s 18-year-old daughter was murdered by her ex-boyfriend, he
founded Jennifer Ann’s Group to increase awareness about teen dating
violence as well as provide educational information to help teens,
tweens, and young adults identify and avoid abusive relationships. The
non-profit started out by distributing leaflets, bookmarks and other
printed materials across the United States, but since 2008, it has been
running the Life.Love. Game Design Challenge, and the interactive
approach is working.
Research
has shown that the most difficult thing for teenagers is seeking or
accepting help. To that end, exploring concepts behind relationship
abuse through games, at their own pace and often outside the classroom,
has proven to be more effective than traditional pen-and-paper learning
on the subject in a school environment.
“Video
games are often unfairly blamed for violence in our society, but using
them as a tool for social change to prevent violence is extremely
effective. We have found that teens prefer to explore a sensitive issue
like teen dating violence through self-paced exploration. Additionally,
parents like to use these games as an easy way to begin a conversation
with their teenagers about abusive behavior in dating relationships,”
explains Crecente.
Registration
for the contest is open now and entries are due by June 1, 2016.
Winners will receive international recognition and $11,000 in prizes
will be distributed:
- First place: $8,000
- Second place: $2,000
- Third place: $800
- Door prize: $200
How to enter:
Rules, registration, FAQs, and previous winners are available at: https://jagga.me/contest
“The
contest really provides game developers and programmers the opportunity
to garner attention and respect from the international gaming community
to catapult their careers,” explains Crecente.
About Jennifer Ann’s Group
Jennifer
Ann’s Group is a non-profit, 501(c)(3) organization preventing teen
dating violence through awareness, education, and advocacy. The
organization has been instrumental in the passing of legislation
mandating teen dating violence awareness in schools and has distributed
over a half-million free educational materials to schools, churches, and
other organizations throughout the U.S. and U.K. at no cost to the
recipients.
On
February 15, 2006, Jennifer Ann Crecente, a high school senior, was
murdered by her ex-boyfriend. Jennifer was an honor roll student in high
school, a camp counselor, a hospital volunteer, and participated in
community theatre with her dad. Jennifer Ann’s Group is run by her
father.
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